A few small updates

Posted on July 14, 2020 by TheClowner

Just a couple of small fixes and updates today,

  • /pet is now available again in Survival/Creative/Pure for VIP players
  • VIP users should be able to use formatting codes (&k -> o) in /rename, /relore etc.
  • Made the hub carousel work when walking up and getting into a minecart, rather than having to use the sign
  • Added carnival.clownercraft.net direct IP to join carnival
  • Added /carnival as an alias of /server carnival
  • Added /hdb to creative for a wider range of heads. Each head will cost 1 token still.

Advanced Warning: Network Downtime Friday 3rd/Saturday 4th July

Posted on June 30, 2020 by TheClowner

Quick update to warn you all that the entire ClownerCraft Network will be offline for a short while on Friday 3rd July from 2pm GMT // 11am EDT as we make some key updates to the network in preparation to update servers to 1.16.

We expect this should only last about half an hour, although Survival may have to be offline for slightly longer (Around an hour).

We will then also have a second session of downtime for Survival on Saturday 4th July from 11am GMT // 6am EDT.  The rest of our servers will still be available in this time.

This could last several hours, as we will (fingers crossed) be bringing the Nether Update to Survival! We are currently waiting on the new worlds to finish generating, so there is a possibility we may have to delay this slightly – please join our official discord server for regular updates. Creative and PureSurvival will also be updated to 1.16 soon, however we’re wanting to focus our attention on one server at a time to ensure things go smoothly.

If you missed our previous posts, it might be worth reading them to be aware of what is changing with the nether update. The short of it is Survival’s Explore, Nether and End will reset, PureSurvival will reset and Survival and Creative will both have dedicated building nether worlds.


Minecraft 1.16 – The Plans

Posted on June 26, 2020 by TheClowner

TL;DR

Our 1.16 update will happen when it does, we can’t give any good estimates yet. Some things will change, including: New Nethers for Survival, Nether Freebuild for creative, PureSurvival Reset and Carnival is going to be delayed until July 11th.

The Whole thing

As I’m sure you’re aware, updates often cause a bunch of headaches for servers – with many of the plugins we use to add extra features on top of vanilla requiring updates. We have started testing everything we use, and once we have an idea of how much is broken we will have a better idea of timings for updating servers.

However, with things moving slightly faster than we anticipated with 1.16, we’ve decided it’s best to push back the release of Carnival just a little bit so that we give ourselves time to prepare for 1.16 as well. The new release date for carnival will be July 11th.

In the meantime I can share what our plans are for the update in a little more detail:

General

  • We will aim to allow backwards compatability with older versions of the game, so even after the update you could continue playing on 1.15.2 while waiting for optifine to update, for example.
    • Naturally, all the new features may look like other items, so things could get a bit weird, Hence we wouldn’t recommend playing on an older version – just want to let you know you’ll have the option.

Survival

  • Survival will now have two Nethers
    • One for building (Building Nether)
    • One for resources (Explore Nether)
  • In place of warps to each world, Nether portals will function again.
    • The Vanilla World and Building Nether will link via portals
    • The Explore world and Explore Nether will link via portals
    • The end will only be accessible through strongholds in the Explore world.
  • The Explore, Nether and End worlds will all be reset with the update.
  • We will add some of the new building resources to the token shop and server shop
    • Some items may not be added to the shops to encourage people to buy/sell the new items in player shops.

PureSurvival

  • PureSurvival will receive a full world reset alongside the update.
  • The old world will be made available for download.

Creative

  • We will introduce a new Freebuild Nether world, to alongside the existing Vanilla, Flat and End freebuild worlds.

Skyblock

  • If you haven’t seen our recent announcement, Skyblock will be closing on July 17th, and thus we don’t plan to update it to 1.16.1.

1.16 Client Support

Posted on June 23, 2020 by TheClowner

ClownerCraft is still running on 1.15.2, this is not the full update.

We are now able to support 1.16 clients, so you do not need to downgrade in order to play ClownerCraft. However all servers are still running on 1.15.2 – so there isn’t access to any new features yet.

Stay tuned for more details about the update in the near future.

PS. You could also even join with an older version of the game, and things would be just fine, although bees may look weird. But you know, technically 1.9.x -> 1.16 clients can join. I’d suggest 1.15.2 for the best experience in Survival/Creative though.


Some Small Updates:

Posted on by TheClowner

We have done a few minor changes to Survival recently, so just to round up the major improvements:

  • TokenCrates at /warp bank will now tell you the exact time you need to wait before you can buy more crates.
  • We have chosen to remove Horse Locking, as this is not a feature that was heavily used anymore and we are still able to log and rollback if someone’s horses are killed.
    • This also fixes the bug causing all horses to be invulnerable.
  • We also believe that hoppers should now function correctly, so please let us know if you experience any more issues with hoppers. (I mean, we think it was fixed a while ago and we just never said anything at the time…)

With 1.16’s release being today, I’m sure many of you will also have questions, and we will post an update soon regarding what’s going to change/happen, but we are waiting to see how much breaks. We aim to update Survival/Creative/PureSurvival within a few weeks, but the exact time scale is hard to predict right now.

If you have a burning question, please do post it in #questions on discord

 


Skyblock and Parkour

Posted on June 19, 2020 by TheClowner

Alongside our recent announcement of Carnival coming to ClownerCraft on July 1st, we’re also sadly today announcing the closure of two of our servers.
On July 17th our Skyblock and Parkour servers will be closing down.

The reasons behind this decision are different for each server, so I’ll try to shed a little more light on our thought process:

Parkour will be closing since we plan to incorporate parkour into a future carnival update. The exact plans are still work in progress, so watch this space.

Skyblock, on the other hand, is closing because we struggled to make it stand out and offer a truly unique gameplay experience compared to other servers. We try our best to ensure that all our servers give a unique experience to playing the game, with our internal motto of ‘Be different and Encourage Creativity.’ Skyblock has never quite lived up to that.

The main member of our team that had worked on skyblock initially has since stepped away, and we’ve decided we’d rather focus our attention on other projects – instead of working on more content for skyblock. After the initial wave of attention, interest in skyblock seems to have died off, which is another factor in our decision to close it.

The world will be made available for download for anyone who wishes to keep their island – please make a note of your coordinates before July 17th.

~The ClownerCraft Admin Team.


Announcing: ClownerCraft Carnival.

Posted on June 12, 2020 by TheClowner

TL;DR Carnival is a thing we’re going to launch on July 1st. It’ll be fun. Also the carousel and ferris wheel in the hub work now, go have fun with that.

If you’ve been around ClownerCraft for a while the name Carnival may be something you remember being mentioned before. We’ve wanted to build our ‘Carnival’ server for years, and well, through most of that time we haven’t had the team or expertise to pull it off. Well, it seems that’s changed because today, we’re finally able to announce two things:

  • Carnival is not dead
  • Carnival will launch on July 1st.

Now I guess I should explain what carnival actually is.. 
In short, Carnival is our very own Theme park, with a collection of mini games and working rides, all bundled up nicely into a single place to explore.

Unlike previous projects of ours, Carnival will be an ongoing project, where we intend to work on new parts of the server as time goes on, introducing new mini games and rides as we do. So, there will be more to come after July 1st!

If you just can’t wait until then and you want to ride a carousel or ferris wheel, you might’ve noticed that the ones in the hub are now functional, so you can get a little taste of what’s to come!

As ever, we value your ideas and feedback – so please do share your thoughts with us in #suggestions-feedback on our discord server.

We’re still hard at work, so we don’t want to give too much away about what exactly will be in Carnival until closer to launch, since some things are not set in stone.


Survival Explore Reset & Expanded Nether/End

Posted on June 1, 2020 by TheClowner

Survival’s Explore world has now been reset, and the nether and end have had their borders expanded to 4k in each direction.
Enjoy the new space to gather resources.

The nether and end will also be resetting alongside explore next month (1st July).


New Warp Examples

Posted on May 4, 2020 by TheClowner

Our staff and build team have been hard at work for a while now working on building new example builds for our build-based ranks, and today, we’ve finally opened it up to you all.

Use /warp examples to go visit the new area, which features example builds for our Stone, Bronze, Diamond/Worker, Aztec/Apprentice and Modern/Builder ranks. They’re now grouped by rank, rather than build style, so we hope the new examples area will prove more useful.

Enjoy 🙂


Gladiator Update

Posted on April 29, 2020 by TheClowner

A few tweaks have been made to gladiator based on the feedback we’ve had from a number of players:

  • Arena timer increased to one hour.
  • More XP is given per phase, with less dropping from mobs.
    This should even out the amount you get between different classes.
  • XP you pick up should now directly line up with the levels on your hotbar.
  • Some Classes have been given extra food.
  • A few tweaks to the arena to prevent players & mobs getting stuck where they shouldn’t.

Enjoy 🙂