2020 Beach Contest Results!

Posted on May 26, 2020 by wizkrys

Hello all! Another contest has successfully come and gone, and now it’s time to post the results! Before I do, however, the ClownerCraft Team would like to thank everyone for participating – this is the biggest contest we’ve had in a very long time, and the turnout was spectacular! All of that being said, let’s dive into the results:

In Third Place, we have Nina_likes_ducks at Plot 31.
In Second Place, we have HaannahBananaa at Plot 27.
Finally, in First Place, we have UnbreakableHoe at Plot 34.

Additionally, the following players have received enough points to earn some tokens: ToastyWaffles_, Vern_werg, EndyRambar_, Locdogg5000, Kenzgirl001, Seeeeeth, dinoinasuit, Rebeck, Izabelka, W0lfZZZ, Katnips_, Bravagorr, _m4rti, Fluttermuffins02, and Alesiaz! Congratulations to our winners, and once again thank you all very much for participating!

Stay tuned for our future events!

Best Regards,
The ClownerCraft Team

New Warp Examples

Posted on May 4, 2020 by TheClowner

Our staff and build team have been hard at work for a while now working on building new example builds for our build-based ranks, and today, we’ve finally opened it up to you all.

Use /warp examples to go visit the new area, which features example builds for our Stone, Bronze, Diamond/Worker, Aztec/Apprentice and Modern/Builder ranks. They’re now grouped by rank, rather than build style, so we hope the new examples area will prove more useful.

Enjoy πŸ™‚

New and Improved SniperTown Maps!

Posted on by wizkrys

Hello all!
Following our recent SniperTown Map building contest, we have done a complete overhaul of the maps system in SniperTown

Before, we only had 5 SniperTown maps that were playable. Now, we have a whopping 16 maps to choose from! Many of these new maps were pulled straight from the build contest, while others were built by our build team. Here is a list of all of the maps and their credited creators:

CastleΒ by TheClowner, whosrackin and brocklel, CityΒ by HaannahBananaa and wizkrys, NetherΒ by SephirothWS and brocklel, FarmΒ by SnoppyDoo and ToastyWaffles_, GardenΒ by LiLDemonicChild and ToastyWaffles_, End by Locdogg5000 and wizkrys, CorruptionΒ by Apollo121, WreckedΒ by PhillipePoutou, Hamlet by ToastyWaffles_, MonstersΒ by ToastyWaffles_, MarioΒ by JJL0rtez, Dragon’s HollowΒ by Kenzgirl001, RiptideΒ by Rattafix, Kraken’s CoveΒ by Beepo_ and EndyRambar_, PalaceΒ by brocklel, and Middle EarthΒ by UnbreakableHoe.

In addition to the new maps, all of our old maps have been revamped, and the End map has returned to the map roster!

Several of these maps are still subject to change. If you find any bugs or issues with the maps, please tag wizkrys in the #suggestions-feedback channel on Discord. Please note that we are currently already aware of bugs and issues with Kraken’s Cove, Dragon’s Hollow, Middle Earth, Hamlet and Wrecked, and they will be fixed soon.

Thanks everyone for your map submissions, and we hope you enjoy the new and improved SniperTown!

Best Regards,
The ClownerCraft Team

Read below the cut for the full changelog of our preexisting maps:



– Has had a cosmetic makeover to give it more depth, color and shape
– Removed additional building from the Red side
– Added an additional smaller building to both sides


– Spawn point has been changed from the brick building to the Quartz/Black Terracotta building
– Each adjacent building now has doorways to easily switch which structure you’re in
– Some exterior entrances changed from 1 block wide to 2 block wide
– Quartz/Black Terracotta building now taller


– Both sides have been pushed closer together in order to lessen the middle gap
– The blue side has had the stone bricks and prismarine replaced with red nether bricks and normal nether bricks
– Terrain on both sides of the map have been adjusted to match each other
– Removed ladders to access the ground


– Windmill completely rebuilt
– Barn on the blue side changed from red terracotta to light blue terracotta
– Removed the walls at the edge of each side
– Slightly adjusted the trees
– Any trampled or missing crops have been replaced


– Mushrooms have been made the same height
– Ladders on the mushrooms have been changed to make it slightly easier to get to the top of them
– Fences have been scarcely placed at the edge of each side
– A new flower structure has been added to both sides
– Minor cosmetic changes to the mushrooms and the spawn area


– Added an End Ship to both sides
– Changed the size of the obsidian towers and relocated them
– Changed the size of the end city structure and relocated it
– Added colored banners to denote different teams
– Ceiling closed off to give map more atmosphere
– Chorus plants have been moved slightly
– Both sides of the map are now exactly the same

2020 SniperTown Map Contest Results!

Posted on May 3, 2020 by wizkrys

Hello everyone! It is time for the results of the SniperTown Map contest!

In Third Place, we have Kenzgirl001 at Plot 8 with the map “Dragon’s Hollow”!
In Second Place, we have JJL0rtez at Plot 3 with the map “Mario”!
Finally, in First Place, we have Rattafix at Plot 14 with the map “Riptide!”

Additionally, the following players have received enough points to earn some tokens: Apollo121, CireKiddo, UnbreakableHoe, Beepo_, EndyRambar_, and PhillippePoutou! Congratulations to our winners, and thanks everyone for participating!

Following this contest, several of your maps will be added to SniperTown – but that’s a post for another time. Keep your eyes peeled for the big SniperTown map update!

Best Regards,
The ClownerCraft Team

Gladiator Update

Posted on April 29, 2020 by TheClowner

A few tweaks have been made to gladiator based on the feedback we’ve had from a number of players:

  • Arena timer increased to one hour.
  • More XP is given per phase, with less dropping from mobs.
    This should even out the amount you get between different classes.
  • XP you pick up should now directly line up with the levels on your hotbar.
  • Some Classes have been given extra food.
  • A few tweaks to the arena to prevent players & mobs getting stuck where they shouldn’t.

Enjoy πŸ™‚

Server Update: SniperTown Fixes!

Posted on April 28, 2020 by TheClowner

We hope you’re all enjoying the snipertown contest, and really look forward to being able to play on some of your maps in the future.

Ahead of implementing new maps, today we have done a bunch of little fixes and tidying up of the snipertown servers. The key changes below:

  • Arrows are now given to you every 2 minutes during the game.
  • We’ve added information to the boss bar to show the remaining time in lobby, as well as your lives/score, and remaining players.
    This should be less intrusive than the old scoreboard at the side.
  • We’ve done some prep work to allow more than 5 maps for the future, without having to vote on like 20.
  • We’ve adjusted the tokens you get from winning, with 18 given if you’re out, and 25 given if you’re still in.

Enjoy πŸ™‚

Server Update: Hub and Gladiator

Posted on April 17, 2020 by TheClowner

Some of you may be in disbelief reading the title. But it’s true. We have rescued Gladiator from it’s endless redevelopment cycle and got it open for you all!

You can now play our wave-based mob arena at /gladiator
So far there’s only one map, with 30 waves and three bosses – but we plan to add more soonβ„’

Gladiator is open as a BETA server, so please expect some rough edges, and make sure to let us know if you run into problems!

We’ve also given the hub a bit of a spring clean, and rearranged it a little bit.

We hope you’ll enjoy these new additions, and stay tuned for some more stuff soon.



Economy Tweaks

Posted on April 6, 2020 by TheClowner

To help keep our Survival Server’s economy running smoothly, we’ve introduced a few changes:

  • Minimum values of some items are being enforced in player shops.
    If you sell any of these items, your prices will be adjusted by our team manually.
    Please make sure to stick to these guidelines. The prices may change in the future.Β 

  • Voting now gives $10 per vote, instead of $5
  • Auctions now only cost $5 to start, and you get the entire proceeds. The server will no longer take a 5% cut.

As ever, if you have any feedback, please make sure to share in our discord server.

Upgrade Complete

Posted on March 30, 2020 by TheClowner

Hi All, many thanks for your patience, the server’s upgrade is now complete (well I’m a bit delayed writing the post on the website, it was done a couple days ago.

Please make sure to make our team aware of any issues you encounter wither with /report [message] in game, or in the #suggestions-feedback channel on our discord server.

There’s likely still a few things that got forgotten or missed in the process, so please be patient with us.

ClownerCraft 2020 Upgrade!

Posted on March 26, 2020 by TheClowner

Servers will be offline for some of this weekend, from Friday to Monday as we upgrade our hardware. Updates will be shared on our discord server. Please join the community there if you haven’t already.


The time has come where once again we need to upgrade the server we run off to accommodate the growing number of players, as well as better cope with Minecraft 1.15. We’ve held off on this a little up to this point to make sure we make a good choice to move to, and now that we’ve done so – it’s time to start transferring to the new machine.

To ensure we don’t lose people’s progress, this will require some downtime – however this will be staggered a little. We cannot give exact times for when servers will go down, or come back up as we will likely have to play this by ear incase anything goes wrong. Below is an outline of what our plans currently are – if we run into trouble these could all change. We will share updates as we go in our discord server, so please join it to keep tabs on what’s happening.

Skyblock will go offline and stay down until Sunday.
Snipertown, Parkour and the Hub will go offline briefly and then come back online within an hour.

PureSurvival will go offline, and stay down until Sunday.
Creative will go offline, and stay down until Sunday.

The entire network will go offline to transfer, starting at around 12 noon GMT.
All servers except Survival should then come online on Sunday afternoon, with Survival coming back up in the evening.

We’re holding Monday for now incase we run into trouble, do not be alarmed if servers are still down on Monday.