Server Update: Things 1.13 Broke

Posted on August 18, 2018 by TheClowner

As you’re probably aware. 1.13 broke a lot of things. At the bottom of this post will be a list of all the commands and mechanics which do not work right now, for your reference.

That being said, I can announce that Auctions have now returned – although we are using a new plugin that works a little differently. You can start an auction with /auc start [(optional) starting-bid] and then place the items you wish to auction into the chest GUI that appears. Use /bid [amount] to bid on auctions.
The new auctions follow a max bid system, pretty similar to sites like ebay.

We’ve also replaced the chest sorting plugin for Supporter/VIP/VIP+ members, so you can now use /sorti to sort your inventory, and /sortc to sort the chest, enderchest or shulker box you’re looking at.

Known Issues:

  • The following commands are completely broken or disabled until they are updates:
    /pet /chairs /rename /disguise /wings /balloons /cc
  • /glow will only work if you select to glow in white.
  • /spawner currently has a bug which makes it unusable.
    (Reported and confirmed, waiting on a fix)
  • Some of the Alphabet Banners  in /bm are incorrect.
  • Chest and Door lock signs cannot just be placed onto lockable blocks. You’ll need to write out the info on the sign in full (eg [Private] on the first line and then your username on the second). Signs may also turn invisible on occasion. If you manage to lock yourself out of your chests, please do /report [message] explaining what happened and a mod can come unlock it for you.
    • As a quick reminder, if you don’t lock your chests we will roll back anyone who steals from them – if you’d rather avoid the hassle just report a grief if items get stolen and we’ll sort it.
  • Rank prefixes sometimes do not show immediately after a name change. If this happens, you’ll still have access to all the perks of your rank – and your prefix will return after about half an hour.
  • Survival may experience some lag spikes caused by issues with the old world’s upgrade to 1.13 – these will be sorted once the world is removed on Monday 27th August.

Most of these issues require us to wait for third party plugins to update, so we will try to fix them as soon as possible. If you have any issues which aren’t mentioned here, please report them to us with either /report [message] or by posting on the forums or discord.


1.13 Progress Update

Posted on August 16, 2018 by TheClowner

This post is a bit later than I had intended, unfortunately things have been rather busy and I’ve only just got around to writing this update.

Parts of our network are now updated to 1.13, mainly Survival, the Hub and Snipertown so far.

 

Survival

There are some known issues with Survival still, and I’m sure theres plenty more things 1.13 has broken that we’re not yet aware – so if you do see a problem please make sure you report it to our staff, either with /report ingame, or by posting in our discord or on the forums.

Some issues have already been fixed, but several issues are waiting on updates from third party plugins. We will aim to make sure theres a list of which features are currently unavailable over the next week.

For those who have VIP or VIP+ membership I would like to note that we have replaced the Armour Stand GUI with a new plugin, which we’ve found far easier to use for positioning and really gives you more flexibility to use armour stands in new creative ways. It might take a little while to get used to how it works – to open the UI simply hold a bit of flint and right click. You can then select one of many options to adjust your armour stands. Can’t wait to see what people do with the new tools!

Of course, we are not done with work on survival quite yet, as we will be closing the old world on Monday 27th August. We do have a copy of the world from before the 1.13 world upgrade, so those who have lost builds in the upgrade, they are safely stored in our backup – which will be available after the 27th. However this world save will be in the region of 32GB in size, so you may struggle to download it – we may be able to split the file into several smaller ones, but this may happen later than the initial download release.

After the old world is removed the nether and end in survival will open again, and you should also see an improvement to survival’s performance. There have recently been a few lag spikes on survival, which are caused by the old world generating new chunks where areas failed to upgrade properly (yay for 1.13) – since the new worlds have all been pre-generated this should not be an issue in the future.

Please also remember that the survival economy will reset after the world is removed, alongside the new shop opening and our voting perks changing. We intend to add ways to redeem tokens for $$$ on survival, although there may be some delay to this.

 

General

There will be more network downtime on Monday 27th August while we remove survival’s old world and reconfigure a few things. This is just advanced warning, specific times for the downtime will be announced later, but this should be much shorter than last time since theres no 1.13 world upgrade involved.

After this we will restart our regular build contests and events, more details to follow once we’ve actually decided when they will be… and we also have several other projects we will be finishing or starting. Watch this space for cool things coming soonish™

Due to low usage, and some other problems, we’ve decided it’s time to retire our TS3 server for the time being. If you wish to voice chat with other people from ClownerCraft please use our official discord server.

 

Creative, PS and Other Servers

Many people have been asking when Creative and PureSurvival will update, and unfortunately this is going to be a little while still. As many people have noticed there have been some significant issues with the 1.13 world upgrading – and because of that we’ve decided it’s best to wait until Mojang fix these issues before we upgrade Creative and Pure – since the worlds there are being kept, unlike survival which is moving to worlds generated/prepared in 1.13.

Until we can update these servers to 1.13.1, they will be staying offline. Sorry for the inconvenience.

Gladiator and SpherePVP will also be staying offline for a while as they need a lot of work to get them working on 1.13. SniperTown however has been updated and is playable now.

Naturally, any questions please do ask in the #update-discussion channel on our discord or on this forum thread.


1.13 Update – Not long to go…

Posted on August 4, 2018 by TheClowner

As we’ve already announced, we will be updating this coming Monday (6th August 2018).

We will need to take the network offline in the process, as we backup and then update the network. All of the Minecraft servers will be offline from 1pm BST (8am EDT) on Monday, and will remain down until the work is complete. We expect to be complete by the end of Tuesday.

This update takes significantly longer than previous ones since in order to keep access to the existing worlds we need to upgrade them to the new minecraft version – and this takes a lot of time for big worlds (we’re forcing it all to upgrade at once so that it doesn’t cause lag once we’re all done).

 

If you’re not aware of what all is changing in this update…. below is a summary:

We’re updating in two waves as it were, updating to 1.13 and launching some new features on Monday, and then finishing off the last few bits and launching any remaining new things about three weeks later on Monday 27th August.

»» Things happening on Monday ««

Survival

  • Survival’s worlds will be reset.
    • We will be launching two new worlds for building – one completely vanilla, and one with custom biomes.
    • We will also be generating a new Nether, End and Explore world.
    • You will still be able to access the old world in order to transfer items.
    • We will try to provide a world download, but cannot guarantee that it’ll work since the world is big (like 26GB) – so we highly recommend using a world downloader mod to download any builds you want a copy of. 
    • The new worlds will start with a smaller world border of 8k by 8k, which will be expanded in the future.
    • The Nether End and Explore may be disabled in this time to prevent lag while running the new and old worlds together.
  • We will be launching a new survival spawn, along with most of the server warps
    • It’s built following a British city style, and features 32 rentable shops, an underground railway, a zoo, manor house and gardens alongside all the warps you’d expect and more…
    • Some of the building may remain closed until a little after the update as we put the finishing touches on everything.
  • We’ll also be increasing the number of homes each rank can use, to help accommodate the two worlds – Player will now have 3 homes, Stone 5, Bronze 10, Diamond 25, Aztec 50, Modern+ Unlimited.
  • The phantom will be disabled in survival, it’s drops will be sold in the server shop and token shop.

Creative

  • Creative will keep its current worlds, and remain pretty much exactly as it is now – just with access to the new blocks and features.

PureSurvival

  • The world border will be extended to generate new chunks for the new oceans.
  • We will introduce a better sleeping mechanic, so that you aren’t reliant on every player going to bed to skip the night and avoid the phantom attacking.

Misc

  • We’re going to slightly adjust how you join the network – by default new players will join the hub, and then joining with clownercraft.net or play.clownercraft.net will just take you to the last server you were on.
    • As with now, please remember you can join individual servers directly by using the IPs below:
      • Survival – survival.clownercraft.net
      • Creative – creative.clownercraft.net
      • PureSurvival – pure.clownercraft.net

»» Things happening in three weeks ««
(around Monday 27th August)

Survival

  • The old world will be removed
  • The new Nether End and Explore worlds will open.
  • Survival’s economy will reset
  • The new server shop will open, and you’ll be able to rent one of the new rentable shops.
  • Our new rank examples warp will open
  • You will be able to exchange some tokens for $$$. (the details of how this will work are not finalised quite yet)

Voting

  • Vote rewards will move to be given out when joining the hub server.
  • Votes will now only give you tokens.
    • The new vote rewards are:
      for each of the 10 voting sites – 1 token per vote
      plus a 1 in 10 chance to get 5 bonus tokens
      and a 1 in 50 chance to get 10 bonus tokens
  • We will be adding more ways to use and win more tokens in the future.

 

Keep an eye on the Server Updates section of the website for updates on the progress.
Click here for the 1.13 discussion thread


1.13 Update – New ETA for FULL Update

Posted on July 26, 2018 by TheClowner

As many people are aware, in order to update the server, we have to wait for several third party plugins as well as the API they are built on to update to 1.13.

As with previous updates, some features may not be available immediately as we prioritise getting the server updated – meaning any features we don’t see as that important may be left to be updated later. We will share more details of what will not work immediately when we get to the update.

As of right now, we’re still waiting on a couple of important plugins to update, and we expect them to do so within the next few days. However, a few of the admin team are currently away on vacations or breaks, and I myself go away tomorrow, and wont be back for about week. This means we will not update as soon as the plugins update, but when I return.

We were hoping to have updated long before now, and we apologise for any inconvenience you’ve had while having to wait. 1.13 released a lot later than we were expecting, and has a lot more breaking changes than previous minecraft updates.

So on with the bit you probably want to see:

Unless anything goes horribly wrong in the coming days/week, we will be updating on Monday 6th August 2018. This may end up being just Survival, but we hope to also update Creative and PureSurvival at the same time. The network will be taken offline for several hours on that Monday to actually update – and we will share specific times in the days before.

Naturally, with the update we will be launching the new Survival Spawn, and warps, along with the two new worlds – vanilla and custom terrain. As said before, the old world will remain open after this to allow you to transfer your items to the new worlds. This will just be a case of getting items and then teleporting to the new world – just like you do now with Explore, the Nether and End.

We will be disabling the Nether, End and Explore worlds through this time in order to prevent lag.

You will keep your homes. And will need to remove ones to the old world yourself once it is removed. We will be increasing the number of homes given to each rank as follows:
Player: 3, Stone: 5, Bronze: 10, Diamond: 25, Aztec: 50, Modern+: Unlimited.

We will then close the old world on Monday 27th August. (3 weeks later) And this is also when the economy will reset, the new shop opens, and our new vote perks come into effect. Please check previous posts in Server Updates for more info.

This is still not a final ETA on the update, it may still change – But this is the best estimate we can give right now. 

If you have any questions, please do ask in the #update-discussions channel on discord or on the 1.13 update discussion thread on our forums. But please do read through the information already available on the server-updates section of our website – it’s likely your question is already answered.

TL;DR
We will update on Monday 6th August. There will be downtime. The Old world will be removed 3 weeks later.

This is later than planned since some of the admins and myself have vacations we planned long before we knew the 1.13 release date, and some of the plugins we use won’t have updated before those vacations start. Please read through the previously shared information before asking a question.

Thank you for your patience,
~Clowner and the team


Server Update: 1.13 Client Support

Posted on July 24, 2018 by TheClowner

We’ve now updated some servers to support 1.13 clients. Everything is still running on 1.12.2, so you can’t use the new features yet – but you don’t need to downgrade your game to play.

However, there are several visual issues you might have with the 1.13 client (including blocks not connecting like fences/glass panes/redstone), so it might be wise to stick with 1.12.2 for the time being.

So far only the Hub, Survival, Creative and PureSurvival are updated. We hope to update Gladiator and Snipertown to also support 1.13 (and update the chat manager on them) later today – but this will not require any network downtime, only those particular servers.

Thank you for your patience.


Network Maintainance – Downtime 24 July **(NOT 1.13)**

Posted on July 23, 2018 by TheClowner

Hey Guys,

In order to help prepare for 1.13, and allow 1.13 clients to login, we’re going to have to take the network offline for a short while tomorrow: The entire network will be offline from 10am BST (5AM EST), for at most 2 hours on TUESDAY 24th JULY

This is to allow us to install viaVersion accross the network to support 1.13 clients, We will also be updating some of our other plugins, in preparation for 1.13.
This IS NOT the 1.13 update, the new features will not be available yet. There is still no ETA for full 1.13 update.

After this downtime you should be able to connect with either 1.12.2 or 1.13, although please be aware the servers will still act like 1.12.2 – hence you wont be able to use any of the new features. 1.13 clients may experience some issues with connected blocks (fences, redstone) not appearing connected – this is just a visual issue, and the block should act as normal. If you have any issues please make a member of staff aware of them.


1.13 Update – Delays

Posted on July 21, 2018 by TheClowner

So, as pretty much everyone would have gathered… we wont be updating on Monday like we were aiming too.

1.13 is a very big update, with a lot of technical changes that break a lot of the plugins we use, and as of yet theres no 1.13 build of spigot. On top of all that, vanilla has some pretty serious bugs and issues with world upgrading among other things…

For now I cannot give any ETA on when we will be doing the update, if we’re lucky it will be by the end of next week, if not we may have to wait another couple of weeks before we update to 1.13.

You can continue to play with 1.12.2, and we will try to support 1.13 clients as soon as possible.


1.13 Progress – Changing Plans

Posted on July 18, 2018 by TheClowner

So today is the day 1.13 should release.

As anyone on our official discord will have seen, we’ve run into some issues with our plans for the world reset, and as such – we’ve had to make a few changes to our plans.

The main world on survival is being reset with 1.13

  • It will be replaced with two separate worlds:
    • One generated with vanilla 1.13, including all the new features.
    • One generated in 1.12, but with the custom terrain we’ve already been showing screenshots of. You’ll still be able to use all the 1.13 blocks and features, they just wont naturally spawn in this world.
    • Your inventory will be shared across both worlds.
  • Both these worlds will start with a smaller world border of 8000 by 8000 blocks, but will later be expanded.
  • You will have at least 3 weeks where the new worlds will be run alongside the current world, giving you time to move all your items.
  • You can still submit rank-ups in the old world up until it is closed.
  • There will be a world download provided, however Please use a world downloader mod and download just the parts of the world you particularly want. The world download will be big, and we can’t guarantee it will work.

We’ve decided this was the best option for the server going forward, and we didn’t want to leave a world reset hanging in the near future for too much longer, so we’d rather just get it done so that people can start to build and enjoy the new update. I appreciate that not everyone will be happy with our decision, but this is what we felt was going to work best for the network as a more permanent solution – and we hope the update will also encourage more players to come back and play on our network.

As said before, Creative will continue as is, and will be updated to allow access to the new features as soon as possible.

PureSurvival will have it’s world border extended, allowing new chunks to generate with the new blocks and features.

When everything is going to happen:

Since the update has only just been released, we’re still looking at everything that we need to update and fix before we can update the server. So all of the dates here are very likely to be delayed. Keep an eye on the Server Updates section of our website to see updates.

  • We aim to update the network as soon as possible – the earliest this will be is Monday 23rd July 2018.
    • This will see the launch of the New Vanilla World for survival.
    • During this time the Nether, End and Explore worlds will be disabled as a lag prevention measure.
    • The new spawn will open, along with many of the new warps (although some will be left until the old world is removed before opening).
    • We may still be working on a few finishing touches around the spawn.
  • The New Custom world for survival will open the following Wednesday.
    • This gives us a little more time to make some adjustments to the custom terrain to get it just that bit better.
  • We will then remove the old world 3 weeks after the update, on Monday 13th August.
    • Alongside this we will reopen the Nether, End and Explore worlds.
    • Survival’s economy will be reset.
    • The new shop and rentable shops in spawn will be available.
    • Our new voting perks will come into affect.
    • A world download for the old world will be released. (It will be a copy of the world from before the 3 week transfer time)

 

Thank you all for the continued support through this, and we hope to see you all enjoying the new update once we’re there!

We welcome any feedback or suggestions on the forums or on our discord server.

~The ClownerCraft Staff


Minecraft 1.13 Update: What’s happening with ClownerCraft

Posted on July 13, 2018 by TheClowner

Mojang have now set a planned release date for Minecraft 1.13 – being Wednesday 18th July.

As many people are aware we have already announced some of what we’re doing with the 1.13 Update, but the full details are included below.

We plan to update the Network on Monday 23rd July. This will mean several hours of downtime while we perform the update, we will update this post closer to the day with accurate times.

It’s incredibly likely this will be delayed depending on which plugins break, or if Mojang delay the update. The dates we publish here are the absolute earliest we could possibly update, so please be prepared for things to take a little longer.

We will be using viaVersion as soon as possible to allow players using 1.12 and 1.13 to connect, but you wont be able to use the new features until we completely update.

Survival:

  • Survival’s main world will be resetting with this update.
    • You will have three weeks with both the new and old worlds available to transfer items. During this time the Nether, End and Explore worlds will be closed to prevent issues with lag. (If the update happens on the 23rd July, the old world will close on Monday 13th August 2018.)
    • The new world will have custom world generation, with a mixture of vanilla and custom biomes to build in.
    • The new world will start out at a smaller size of 10k x 10k blocks, and will be expanded in the future.
    • We have a new spawn, as well as a bunch of new warps all lined up – giving survival a nice makeover.
    • A world download will be available after the old world is removed. However, we highly advise getting a world downloader mod and downloading just your builds. As the world download will be very very large. We don’t expect many people will be able to deal with a 26GB+ download….
  • The phantom mob will be disabled, it’s drops will be sold in the server shop and in /tokenshop
  • Survival’s economy will be resetting.
    • This reset will happen once we remove the old world.
    • The new server shop will open after the economy reset. Along with this the new rentable shops will be available after this reset.
  • You will keep your ranks.

Creative & PS:

  • There are no significant changes to PureSurvival and Creative.
  • PureSurvival’s world border will be extended.

We will also be changing voting

  • Our vote rewards will be changing:
    • 1 token per vote (10 sites per day)
      • 1 in 10 get 5 Extra Tokens
      • 1 in 50 get 10 Extra Tokens
  • Vote rewards will be given when joining the hub server.
  • We will be adding more things to use tokens for on Survival, Creative and PS. These may take a little longer.

 

TL;DR

We will be updating the network on Monday 23rd July, including opening Survival’s new world. There will be downtime to do this. 3 weeks later the old world will be removed and survival’s economy will be reset. Please use a world downloader mod to get a copy of your builds.

All this is likely to be delayed from the dates we give, due to not really knowing how much 1.13 will break.

 

As always, please ask any questions in the #update-discussion discord channel, or on the 1.13 discussion forum thread

 

 


Server Update: July 2018 (1.13 Progress Update 2)

Posted on July 5, 2018 by TheClowner

Well, it finally happened. We have a slightly more accurate – but still very vague – release date for 1.13. If you haven’t seen yet, Mojang say they ‘hope to release by the end of July.’

That being said, I’m going to hold off on setting specific timescales for the server’s update still at this point. At least until a little closer to the time. If you don’t know what our plans are for the update yet, please do read our original announcement, and follow up post.

We are of course aiming for as little delay as possible between the official release and the server updating – but naturally, we do have to take some time to work on things, and check nothing critical is broken by the update.

We are still putting finishing touches on the new spawn and warps for survival, But that’s mostly a lot of little details, so I can’t really show them so easily.

There are now 32 rentable shops around the new spawn, along with the server shop which will have a much wider range to buy/sell than the current shop. These will become available after the old world is removed and the economy is reset.

Most of the custom world generation for the new world has also now been finished, more screenshots below. (Although this still needs the new ocean biomes adding to it.) So now we’re just checking that the world has everything it needs and tweaking things.

On top of all that, we’ve started doing a little work on the current hub server, to help it fit in a little better. We’re not quite done yet – but we’ve already moved the spawn down to ground level and made a few tweaks. We are still working on an entirely new hub, we just wanted to improve what we have in the meantime.

And finally, we’ve redone the /servers menu (currently on Hub, Survival, Creative and PureSurvival) to look a bit better. And tidier.

And here, I’ll leave you with some extra screenshots of the new spawn, to get you all nicely hyped up 😀

 

Share your thoughts on our discord, in #update-discussion or in the 1.13 update discussion thread on our forums