1.13 Update (Survival World Reset) – Progress Update

Posted on June 27, 2018 by TheClowner

Just thought it worth updating everyone with where we’re at with the update. Including some answers to questions we keep getting asked.

If you haven’t read our previous announcement about the update & Survival’s world and economy reset – please click here and read it now…

First of all, it will still be a while before we update, even if Mojang release 1.13 tomorrow – we’d need at least another couple of weeks to finish things off and get things working. We’re trying to do as much as we can before the release so that we can update as soon as possible – but things take time, and unfortunately so does real life.

There are of course some bits we need to do once we have the release update (ideally spigot will release a pre-release version for 1.13 too – but that depends on time). It’s very difficult to give an estimate on how much time we’ll need, especially as we still don’t have an official release date for 1.13.

The Progress

Most of our work has been focused on finishing off the new survival spawn, and warps – and we’re now at a point where (apart from the server shop and example rank builds) everything ‘important’ to the server has been built.

Theres also been more work on setting up the new custom terrain, but this is still not entirely finished (and wont be until we can add the new 1.13 ocean biomes etc). If anyone has any suggestions for new biomes to add, or anything else – please do share this on the update discussion forum thread or discord channel!

I’ll put in some extra screenshots (already shared on discord) for those interested:

As you will have noticed, on top of this we also updated the server’s icon and MOTD to match our new updated branding. Other branding will slowly be updated as we work through it, including the server website – although this is not a priority for us right now.

Common questions

These are some of the things we’ve been asked often – most of which have been answered in discord or on the forums/in game, but this gives everyone the chance to see our response:

Will explore have custom terrain?
We hope so, it depends if we have time to prepare all of that as well as the main world. If not for this update, we will get custom terrain for explore for it’s next reset afterwards – and this will hopefully include plenty of structures & biomes to ‘explore’

Will the nether/end have custom terrain?
No, the nether and end will stay vanilla, for now.

When will this happen?
We can’t give a specific date, we expect the official update will probably release around the middle of July. We aim to have the new world available about a week after the update’s release (if not earlier) – but we will post a more definite time once we are able to.

Will tokens reset too?
Nope, tokens are staying as they are, the economy (/bal) on survival is resetting – not tokens.

Can we get mob spawners we’ve bought back?
Yes, just ask a mod and any mob spawner bought from token shop can be removed and returned as an item. Create a ticket (/report [message]) and someone will sort that for you.

How do we transfer our stuff to the new world?
There will be at least a 2-week crossover with both the current and new world accessible, during that time your inventory will be shared between them so you can just ferry items back and forth using your inventory and ender chest.

Will player shops like duck be allowed?
Initially no. After the reset and update we want to ensure the new shop and rentable shops in the new spawn are more actively used. We may allow players to create their own shopping malls and alike in the future – but for now we’d like to make use of the rented shops around the new spawn.

Will I keep my rank?
Yes, none of the server/network ranks will be reset. You will keep your build based ranks as well as Sup/VIP/VIP+ memberships.

As before, if you have any questions, suggestions, or feedback about the update, please post it in this forum thread, or in the #update-discussion channel on discord.