SniperTown Updates

Posted on September 14, 2016 by admin

Snipertown is by far, our most popular minigame. Which is great – since this is the only server you can play it on!

There are however a few things that have kinda been bugging me, and some other people, about it as things stand. So I fixed them.

  • The status for each SniperTown server is now displayed in the hub before you join. This includes the time until it starts once there are more than 4 players.
  • Once the game starts, if you attempt to join the server – instead of kicking you, SniperTown will now allow you to spectate the game!
  • A few messages and broadcasts on the SniperTown servers have been tweaked, the time to start is now announced in chat, as well as the team allocations for all new players.

We’ve also added a new map, Built by HaannahBananaa and Wizkrys. You can play the new map on SniperTown 2, or the original map on SniperTown 1.

Along with these tweaks and fixes, we’ve also rebalanced the kits somewhat:

Default: (Free)
Infinity Bow
Chainmail Armour (used to be leather)

Challenge: (Free)
Bow + 16 Arrows
Leather Armour

Cactus: (18 Tokens)
Infinity Bow (used to have Power 1 and Punch 1)
Leather Armour with Thorns 3

FlameThrower: (24 Tokens)
Flame, Infinity Bow
Leather Armour

Overpowered: (28 Tokens)
Bow + 16 Arrows (used to be 32 Arrows)
Diamond Armour (Durability now lowered to 40)

Hard Hitter: (16 Tokens)
Punch 2, Infinity Bow
Chainmail Armour (used to have protection 1/2)

Tank: (24 Tokens)
Infinity Bow
Iron Armour, Protection 1 (used to be protection 2 on helmet and 3 on boots)

I don’t need armour: (5 Tokens)
Power 1, Infinity Bow (used to be power 2)
No Armour

Wealthy: (10 Tokens)
Bow + 256 Arrows
Gold Armour

We hope you’ll continue to enjoy playing snipertown (or enjoy it even more). And please do leave your feedback about these changes, or any ideas for new minigames etc on our forum!

 

~Clowner