So…
TL;DR Creative has now moved to LuckPerms. RIP GroupManager. All Players can now access the freebuild world. Access to worldedit is now easier – clipboard stuff is only a worker perk now! See our ranks page for full list of perks. And we have more plans… But we’d love to know what ideas others may have to make creative better.
I don’t know how many people would remember when a long time ago we may have said we’d uh, reshuffle the creative rank perks to give easier access to worldedit. Well, we finally did it. It’s only like, been sat in our creative todo list for two years.
Before I get into the specifics of what we’ve changed, I want to share a little about what’s been going on within our team:
Welcome to the new ClownerCraft. Things actually happen now.
We’re hoping you have noticed how we’ve actually started to well, finish a lot of the things we’ve been working on or planning for years. Recently as a team we have tried to refocus on a smaller number of things in the hope we can actually get everything done in a reasonable time, rather than pushing things back repeatedly. And hey, we’ve actually managed to *mostly* keep to the deadlines we set this time.
As always, we do have a bit of a backlog of things we’re trying to sort out, but we are more than happy to hear your feedback, just don’t get disheartened if we have to say it’s not something we are able to do at this point in time. In order to make sure we’re not spreading ourselves too thin, we have shelved a handful of projects, including SpherePVP, ZombieWorld and a few other bits. We do have a number of projects we are working on, but we don’t want to reveal too much just yet- since theres plenty of small bits and pieces we’re trying to get done first- some of which
But anyway, onto Creative!
We’ve now migrated creative onto luckperms like the rest of the network. Which means we are finally free from groupmanager once and for all! While to most people playing this will be no big deal, it will make such a big difference to us as we work on new things, since we don’t have to worry about paid ranks transferring across, and we can’t uh, forget to demote a mod somewhere. Like with survival’s migration, we believe everything should continue to work as it did, but if there is anything thats a problem please make sure to let a member of our team know so we can get it sorted.
The more exciting news however, is that we’ve changed around the creative rank perks. And this is only the first part of our planned improvements for creative.
Our new perks allow players a wider access to worldedit within their plots, and most perks have moved forward in the rankup chain. For example //copy and //paste are now a perk for Worker and above (instead of Builder). But theres a large number of changes, so I suggest you look at the ranks page of our website which has been updated to reflect the new creative perks. But some of the notable changes are: more plots for Player, Worker, Apprentice and Architect; All players can now access the freebuild world (but only worker and above can use worldedit there); and the additional worldedit commands already mentioned.
We have also added the worldedit SUI plugin, which allows your selections to be seen with particles. For those who are worker or above you can also see particles for where your clipboard would go. These are also visible to other players to help with those who build together.
As said already, we have more planned, but I wont share too much on that just yet – as some of it is still in the planning stages. We’d love to know any other ideas you have that would help us improve creative, so please do share in our #suggestions-feedback channel on discord, or on our forums.
Sorry about the essay.
~Clowner and team
PS. Be proud I didn’t go for ‘Make Creative Great Again’ 😛