Haunted House Contest!

Posted on October 14, 2019 by zZer0

Halloween is here yet again! For those of you who are tired of the same old pumpkin carving contest every single year, I have good news for you. For this year’s Halloween build contest, the theme will be “Haunted House.”

Teams of two are recommended, however you may work independently if you wish. To claim a plot, please create a ticket stating who you will be working with. For example – [/report contest with ———] or [/report contest alone]. A staff member will assign you a plot as soon as possible. Please ensure you have your teammate’s approval before creating a ticket.

Plot claiming starts on October 14th.
Building starts on October 21st.
Building ends on October 28th.
Results on Halloween (31st).
For more info, please visit [/contest].

-=+=- Prizes -=+=-

1st Place: $50000 in-game currency, 200 tokens and an item prize

2nd Place: $25000 in-game currency, 150 tokens and an item prize

3rd Place: $10000 in-game currency, 100 tokens and an item prize

Prizes will be split amongst team members.

Best of luck!


Creative Update! 30 Sep 2019

Posted on September 30, 2019 by TheClowner

So…

TL;DR Creative has now moved to LuckPerms. RIP GroupManager. All Players can now access the freebuild world. Access to worldedit is now easier – clipboard stuff is only a worker perk now! See our ranks page for full list of perks. And we have more plans… But we’d love to know what ideas others may have to make creative better.

I don’t know how many people would remember when a long time ago we may have said we’d uh, reshuffle the creative rank perks to give easier access to worldedit. Well, we finally did it. It’s only like, been sat in our creative todo list for two years.

Before I get into the specifics of what we’ve changed, I want to share a little about what’s been going on within our team:
Welcome to the new ClownerCraft. Things actually happen now.

We’re hoping you have noticed how we’ve actually started to well, finish a lot of the things we’ve been working on or planning for years. Recently as a team we have tried to refocus on a smaller number of things in the hope we can actually get everything done in a reasonable time, rather than pushing things back repeatedly. And hey, we’ve actually managed to *mostly* keep to the deadlines we set this time.

As always, we do have a bit of a backlog of things we’re trying to sort out, but we are more than happy to hear your feedback, just don’t get disheartened if we have to say it’s not something we are able to do at this point in time. In order to make sure we’re not spreading ourselves too thin, we have shelved a handful of projects, including SpherePVP, ZombieWorld and a few other bits. We do have a number of projects we are working on, but we don’t want to reveal too much just yet- since theres plenty of small bits and pieces we’re trying to get done first- some of which

But anyway, onto Creative!

We’ve now migrated creative onto luckperms like the rest of the network. Which means we are finally free from groupmanager once and for all! While to most people playing this will be no big deal, it will make such a big difference to us as we work on new things, since we don’t have to worry about paid ranks transferring across, and we can’t uh, forget to demote a mod somewhere. Like with survival’s migration, we believe everything should continue to work as it did, but if there is anything thats a problem please make sure to let a member of our team know so we can get it sorted.

The more exciting news however, is that we’ve changed around the creative rank perks. And this is only the first part of our planned improvements for creative.

Our new perks allow players a wider access to worldedit within their plots, and most perks have moved forward in the rankup chain. For example //copy and //paste are now a perk for Worker and above (instead of Builder). But theres a large number of changes, so I suggest you look at the ranks page of our website which has been updated to reflect the new creative perks. But some of the notable changes are: more plots for Player, Worker, Apprentice and Architect; All players can now access the freebuild world (but only worker and above can use worldedit there); and the additional worldedit commands already mentioned.

We have also added the worldedit SUI plugin, which allows your selections to be seen with particles. For those who are worker or above you can also see particles for where your clipboard would go. These are also visible to other players to help with those who build together.

As said already, we have more planned, but I wont share too much on that just yet – as some of it is still in the planning stages. We’d love to know any other ideas you have that would help us improve creative, so please do share in our #suggestions-feedback channel on discord, or on our forums.

 

Sorry about the essay.

~Clowner and team

PS. Be proud I didn’t go for ‘Make Creative Great Again’ 😛


We did a thing! Parkour server now open.

Posted on September 23, 2019 by TheClowner

Yes, you read that right… we uh, actually finished a thing.

So you can now use  /parkour  to visit our brand new Parkour Server!
How exiting! So time to go have fun trying to complete the challenges that lay beyond that portal…


Server Update: Replacement Permissions

Posted on by TheClowner

As of today we’ve now moved our survival server onto our new permissions system, which was already in use on other parts of the network. And this is one of those changes that you likely wouldn’t notice – but has a significant impact on the running of the network.

We’ve finally replaced GroupManager on survival, since uh, it’s no longer regarded as a decent permissions plugin – when it was the top choice for many back in the day when ClownerCraft first started. But as ClownerCraft has grown over the years, it’s become apparent that we needed to upgrade to something a little more up to date.

This change should make some improvements to stability, particularly reducing the lag caused by typos in permissions commands as well as fixing the occasional vanishing of ranks that occurred with name changes. But above all else, it’s just going to make things easier to keep track of within a multi-server network. If you’re wondering what took us so long, the answer is mostly down to working out how to transition without everyone losing their ranks.

We have not yet switched creative over, but will be doing this in the near future – although we will have some more news to share regarding creative soon™

 

As far as we know, everyone’s ranks should be in tact, and you should still have access to all the same perks. All being well you should not notice any difference, but if any of your rank perks no longer work on survival, or you’re missing your rank – please create a ticket (/report) and we can get that sorted!

TL;DR We changed a thing on survival. If anything doesn’t work to do with ranks and their perks please tell us so we can fix.

~Clowner and Team


Scavenger Hunt Delays…

Posted on September 21, 2019 by zZer0

I’d like to start this off with an apology, as the Scavenger Hunt has been delayed due to various reasons. We need more time to discuss how the whole thing should work and to make it a fair experience for everybody participating, so we’re moving it to later on when we’ve had the time to develop the idea and execution of the contest.

The Haunted House contest is still on track, and should be ready for plot claiming at the scheduled time – Details on the contest and the prizes will be announced later on, so look forward to that!

Again, apologies to those who wanted to participate, and we will try to create a fair and functional Scavenger Hunt in time.

– zZer0_


Server Maintainance: Advance Warning Monday 23/01/2019

Posted on September 20, 2019 by TheClowner

On Monday 23rd, our Survival server will be offline for up to an hour from 12 noon, BST.

This will be to allow us to upgrade the permissions system on the Survival Server.

I apologise for any inconvenience this causes.

~Clowner


Pure Survival – Elytra Renewability!

Posted on September 17, 2019 by zZer0

Since we didn’t get much feedback on having the Ender Dragon dropping an Elytra in Pure Survival to add both renewability and a faster way to get around the world, we as a Staff Team had to make the decision ourselves. So we did!

You can now respawn the Ender Dragon as you normally would (via 4 End Crystals), and when it dies it will drop an Elytra! So if you want to put the effort into grinding Ghast Tears and finding the portal yourself, you can now actually get some form of reward from it 😀

Any feedback about this addition we will gladly listen to in the #suggestions-feedback section of our Discord.

Many hopes that this feature will make for a good addition to Pure Survival overall, and good luck to those who fight the dragon for it!

– zZer0_


VIP+ and Disguises

Posted on September 8, 2019 by TheClowner

Hi All

VIP+ members may now use /dis and /undis again. You can now use it on Survival, Creative, PureSurvival and the Hub.

 

Enjoy
~Clowner


A Public Inquiry about Elytras in Pure Survival.

Posted on September 2, 2019 by zZer0

We’ve been discussing a certain feature within the Staff Team which involves adding renewability to Elytras in our Pure Survival server, and we’re now open to opinions about the topic, since it has gone around certain individuals we feel that it’s easier at this point to have input from everybody. We’re mainly looking for feedback from people who already actively play on the Pure Survival server, but all feedback will be taken into account when making this decision.

Now, for the part you’re all probably dying to hear. Why exactly are we deciding this as a possible feature?

With 1.14.4 having broken the Nether Portals network system, different portals lead to different places, they don’t lead to places they’re intended to go. The main method of quick transportation around the world has been essentially removed temporarily. We may see this come back with 1.15, in which case we may consider removing this feature, however for now it would be very beneficial for players that live long distances to meet up with other players on the server, which is where the idea of Elytras came up.

Since the End is mostly raided and because it has a fairly small world border, Elytras are very hard to come by – Essentially becoming unobtainable. As a vanilla part of the game, we feel it would be a good idea for it to have some form of renewability. It won’t be insanely easy to get, however – It will be dropped from the Ender Dragon, which requires you to collect Ghast Tears from the Nether in order to craft the End Crystals required. It’s still a grind to get, but it adds a way to get an item which has a big impact on transportation throughout the world. It adds replayability to the Nether and End, gives a reason to use Firework Rockets and allows you to travel longer distances in a shorter amount of time.

There have been arguments against this as well, such as keeping Pure Survival as “Pure” as it can be, which is fair to say as it’s a server that we are trying to keep as Vanilla as it gets without any additions.

Either way, whichever side of the argument you’re on, we want to hear your opinions in the #suggestions-feedback channel of our Discord, as it matters a lot more about what everybody else thinks. If you want a voice on this addition, now is as good a time as ever.

Thanks to all who take their time to write their input on this feature.

– zZer0_


No Block Breaking Challenge Contest Results!

Posted on August 29, 2019 by TheClowner

The scores are in for our No Block Breaking Contest.

Notable mention for plots scoring more than 40 points
DeathtasticEllie on Plot 15

 

Third Place
lolcoptermaster on plot 10

 

Second Place
W0lfZZZ on plot 1

 

First Place
Anvien on plot 8

Congratulations to those who won, you have been given your tokens and $$$ already, and can collect your trophy items from /warp prize.