1.13 Progress Update

Posted on August 16, 2018 by admin

This post is a bit later than I had intended, unfortunately things have been rather busy and I’ve only just got around to writing this update.

Parts of our network are now updated to 1.13, mainly Survival, the Hub and Snipertown so far.

 

Survival

There are some known issues with Survival still, and I’m sure theres plenty more things 1.13 has broken that we’re not yet aware – so if you do see a problem please make sure you report it to our staff, either with /report ingame, or by posting in our discord or on the forums.

Some issues have already been fixed, but several issues are waiting on updates from third party plugins. We will aim to make sure theres a list of which features are currently unavailable over the next week.

For those who have VIP or VIP+ membership I would like to note that we have replaced the Armour Stand GUI with a new plugin, which we’ve found far easier to use for positioning and really gives you more flexibility to use armour stands in new creative ways. It might take a little while to get used to how it works – to open the UI simply hold a bit of flint and right click. You can then select one of many options to adjust your armour stands. Can’t wait to see what people do with the new tools!

Of course, we are not done with work on survival quite yet, as we will be closing the old world on Monday 27th August. We do have a copy of the world from before the 1.13 world upgrade, so those who have lost builds in the upgrade, they are safely stored in our backup – which will be available after the 27th. However this world save will be in the region of 32GB in size, so you may struggle to download it – we may be able to split the file into several smaller ones, but this may happen later than the initial download release.

After the old world is removed the nether and end in survival will open again, and you should also see an improvement to survival’s performance. There have recently been a few lag spikes on survival, which are caused by the old world generating new chunks where areas failed to upgrade properly (yay for 1.13) – since the new worlds have all been pre-generated this should not be an issue in the future.

Please also remember that the survival economy will reset after the world is removed, alongside the new shop opening and our voting perks changing. We intend to add ways to redeem tokens for $$$ on survival, although there may be some delay to this.

 

General

There will be more network downtime on Monday 27th August while we remove survival’s old world and reconfigure a few things. This is just advanced warning, specific times for the downtime will be announced later, but this should be much shorter than last time since theres no 1.13 world upgrade involved.

After this we will restart our regular build contests and events, more details to follow once we’ve actually decided when they will be… and we also have several other projects we will be finishing or starting. Watch this space for cool things coming soonish™

Due to low usage, and some other problems, we’ve decided it’s time to retire our TS3 server for the time being. If you wish to voice chat with other people from ClownerCraft please use our official discord server.

 

Creative, PS and Other Servers

Many people have been asking when Creative and PureSurvival will update, and unfortunately this is going to be a little while still. As many people have noticed there have been some significant issues with the 1.13 world upgrading – and because of that we’ve decided it’s best to wait until Mojang fix these issues before we upgrade Creative and Pure – since the worlds there are being kept, unlike survival which is moving to worlds generated/prepared in 1.13.

Until we can update these servers to 1.13.1, they will be staying offline. Sorry for the inconvenience.

Gladiator and SpherePVP will also be staying offline for a while as they need a lot of work to get them working on 1.13. SniperTown however has been updated and is playable now.

Naturally, any questions please do ask in the #update-discussion channel on our discord or on this forum thread.