ClownerCraft turns 5! (And some 1.13 news)

Posted on March 28, 2018 by admin

ClownerCraft has existed for 5 years today (28th March 2018).

The fact that we’ve got this far is utterly amazing, and I want to thank all those who play and support our network!

In the past we’ve run little events to celebrate the anniversary… However the staff team and myself have got a little caught up in other things this year – particularly preparing for the 1.13 which is expected to release soon.

That being said – everything on our store is now on sale at 50% off until Monday 2nd April (ends 23:59 GMT). Visit our webstore

For those curious, we’ll be announcing exactly what our plans are in regards to the 1.13 update once there is an official release date. This is since some of our plans may take more time than expected, and we don’t want to promise anything we can’t deliver in time.

As usual with most Minecraft updates, we wont be able to update the server immediately. This is since we will be waiting for third party plugin updates, as well as updating those we’ve written for the network. We will start the process of updating once there is a 1.13 pre release. And as we normally do, the actual update will be staggered across the network – starting with Survival, followed by Creative and PureSurvival – the rest of the network will then follow.

We will update everyone with more information, and estimated times, once we have a release date for 1.13.

If you have any queries please post them on the discussion thread on our forums. We’ll try to answer what we can, but be aware we haven’t finalised everything for the update yet.

 

Thanks for the continued support

~Clowner and Team


Information

Posted on February 12, 2018 by admin

Hi All,

We’ve just added a couple extra information pages to the server website:
Rules and an About page.

The rules page gives additional detail about what we do/don’t allow on the network, in the hopes of clearing some confusion and having less room for people to try and push the limits of what’s acceptable.

And, the about page gives some information about how we run and manage the network – including a section on what we do with money.

I feel it’s important we try to be as transparent as we can on a lot of topics, so hopefully this is a step in the right direction.

~Clowner

P.S. We tweaked the rules again and this will be reflected in /rules soon


Snipertown Update

Posted on January 22, 2018 by admin

We’ve rolled out a few changes to snipertown recently:

  • Snipertown games 1 and 2 now have the updated kits and world which we setup in 3 before.
  • We’ve slightly rebalanced the kits.
  • We’ve added a Snipertown Lobby server.
    • Basically, instead of having the join signs in the hub you can now do /snipertown to get to them from anywhere on the network.
    • The signs in the new lobby also show some additional information about the game, how to play, and the status of each of the game servers.

As always, any feedback or suggestions are appreciated – either through our forums or in the ‘suggestions-feedback’ channel on our discord!

Enjoy!

~Clowner & Team


Winter Sale

Posted on December 26, 2017 by admin

ClownerCraft’s Winter Sale!

✪ ☞ Everything is currently 40% off ☜ ✪

Ends Friday, 12th January 2018, at midnight GMT

VIP+ Membership $15 $25  ✪ VIP Membership $9 $15 ✪ Master Head Pack $10.50 $17.50

Visit our Store

 


The Official ClownerCraft Discord

Posted on December 24, 2017 by admin

It’s open.
Finally.

ClownerCraft’s Official discord server!
Click here to join.
(I know right, it shouldn’t have taken this long…)

Our Teamspeak server will continue to run alongside our discord.

Enjoy! 😀


Warps GUI for Survival

Posted on December 21, 2017 by admin

So, following on from the recent massive post about what we’re going to be working on now – heres one of the first changes:
We’ve now introduced a GUI for the warps on the survival server!

You can open it with /warps, and it has sub menus for getting to specific biomes and player builds.
We hope this will make it much easier to get around the warps.

Enjoy!
~Clowner


Your Suggestions! (and other things)

Posted on December 20, 2017 by admin

Following our recent player survey, it's time we talk about the direction that we will be heading with the network. As well as feeding back about some of your suggestions.

Firstly, to everyone who filled out our player survey, thank you. Your feedback is really appreciated - and we do take a lot of it into account when making decisions.

If you ever have more suggestions, comments or anything else you want to bring to our attention please post it on our forums!

This is a long post, theres a TL;DR at the bottom if you don't fancy reading it all 😛

The Changes

We're a server network. We should act like a server network. 

ClownerCraft has been around for over 4 and a half years now. And we have grown a lot since we started, going from a 30 slot survival server to a server network with a whole host of servers within that. 

However, when we expanded into a network, some of the choices that I made may not have been the best ideas. One of which being the whole separate branding for mini games - which has now changed. (LogistiCraft is gone...) But along with this, we've always had the survival server as a main server, and I feel this may have confused a fair number of people. So we're trying to make the network work well with itself, making it easier to get around.

We're working on building  a new hub server, which will better match the ClownerCraft branding. This new hub will not only give access to all servers, but will include plenty to explore in itself. 

When we launch the new hub, we will be changing the way the network handles players joining. This will change so that new players will go to the hub server when they first login, and then after that you will login to the server you were last on. This should mean that if you mainly play creative or PureSurvival theres no need to join survival every time and then switch server.

As well as this we'll add more forced hosts, so that if you want to join a specific server every time, you can. (for example joining with the IP survival.clownercraft.net would always take you to survival).

Among the changes to how you join and navigate the network theres several small things we're trying to make work on all servers. This is to accompany Tokens, Modreq (/report), Bans & Punishments, The announcer and other features which already work globally across the network. One of the big changes in this is to the server rules.

While we aren't changing what you can/can't do on our network - we're rewording and reformatting the rules to work better. On every server you will be expected to follow a global set of rules, which will show up with /rules. There will then be additional rules relating to just that server, where appropriate. The updated global rules are below:

ClownerCraft Network Rules

This is a family friendly network. Keep the chat, your skin, your username and your builds PG. Racism, Sexism or any other discrimination is not tolerated.

Do not try to irritate or harass other players.

Do not advertise other servers in public/private chat.

Do not grief, steal or raid from other players!

Do not spam the server chat.

No cheating/hacking/exploiting. This includes using anti-idle machines.
Only cosmetic mods (eg Optifine, minimaps (which don't show player locations), etc) are allowed.

This updated set of rules will become active within the next couple of weeks.

A huge focus of this work on the network as a whole is to try and make things better for new players. We want to remove as much confusion as possible, and make it easier  to understand what our network is about, and how to do things on it.

Despite this work though, we will ensure we don't lose sight of the Building-Based history to ClownerCraft. We're about creativity - and we want to encourage that as much as we can. That's why we love games like SniperTown, which are exclusive to us because they were created by our community! We'd not be here without our community - so we'll be looking into more ways to get more of you involved in the minigames and extra game modes we add in the future.

Changes to how we moderate the network

I wont go into too much detail in this, but we have recently looked over how we moderate our network - and made a fair number of changes to how we expect punishments to be handled. One of the things which was noticed by a few players already was that we tend to use the recorded warnings without anything said in chat anymore - and this is a deliberate choice. It means every warning we give to a player is recorded, and so we can identify those who are constantly pushing the boundaries much quicker. 

We've also introduced new ways for us to deal with server issues, which should mean problems get fixed quicker and wont be forgotten about.

Among this we've also restructured how punishments should progress. 
This, naturally, doesn't really affect you as a player if you actually follow the server rules.

Discord

Yes. We're finally going to give in and setup an official discord. It may take some time though since, as you can see above, we already have a fair amount of things we're working on.

We will still run our TS3 server as well as Discord for now.

Tidying up

So, as said above a big focus of ours is to tidy up the network. We really want everything to really feel like it fits together. Because of this (as well as a lack of people playing them) we have closed CTF and will be closing our Survival Games server. 

We've kinda realised we're better off having a small number of really decent servers than a lot of 'meh'. This is also why we've rebuilt Snipertown in SniperTown 3 - and we'll be doing the same with SpherePVP.

Most people come to ClownerCraft because of our building-based servers, which is fair since that's how we started. So we want to keep creativity at the heart of what we do. We are really interested in what ideas our community can come up with, for minigames, other gamemodes or just builds. 

Your Suggestions

We had 67 responses to our autumn survey (as of 14th Dec 2017) - and we feel it's important we actually respond to the suggestions you all left. I will note though, that we can't take every single one into account, since often they might contradict each other and some may be less popular amongst the whole community.

I will also say that suggestions like "fix the minigames" or other vague statements don't help us much. If theres issues on the server, please report them either on the forums (forums are preferred) or to a Mod/Admin (with /report). When doing so please give as much detail as possible as this helps us to resolve the issue much faster. We don't usually have time to go through the entire network looking for issues - so if you spot them the only way we can fix it is if we're told about it!

Please be aware that a lot of the changes proposed will take time. Please be patient as we work towards implementing them.

As theres a lot of suggestions, I've grouped them into a few categories, please click on the category to see the individual suggestions, some of which have been split up and some are not included as they're covered by responses to others:

TL;DR

We've taken on board a lot of suggestions, and plan to keep our focus on being a building based server network. We're working on a new hub, as well as other projects.

A big focus for us is to make sure new players continue to play our network - and so we'll be making changes to how you join, and the information given in the hub/server spawns.

We're wanting to get a lot more people involved in the build team, as this will help us complete some of our projects sooner - so please apply on the forums if you are interested!

Any other suggestions, please post them in the "Suggestions/Issues" sub forum!

Most of these changes will take time to implement, as theres a fair amount, please keep an eye on the Server Updates section of our website to keep tabs on what we're doing.

Click Here to go to the discussion thread for this post on the forums!


Server Update: Closing Survival Games (20/12/17)

Posted on by admin

We’ve now decided it’s time to close our Survival Games (SG) server. This is because few players used it – and we don’t feel it’s worth the time to rework it now.

We do have more new things in the works – watch this space!


Tokens

Posted on November 18, 2017 by admin

So, Tokens are beginning to suffer from inflation.

And while this is probably going to be an unpopular decision – we’ve made a few changes to try and help balance them again:

  • Token rewards from gladiator have been reduced. 
    You now receive 1 token for each wave, with 5 after wave 15, and another 10 if you beat all 30 waves.
  • Tokens may no longer be bought/sold on Survival. 
    Selling of tokens to other players is no longer permitted. Access has been removed to /withdraw.
    Please deposit all tokens that you have in item form (Sponge named ‘Prize Token’) using /deposit <amount>
  • We will be adjusting the prices of items in the token shop over the coming weeks.
  • We’re introducing some new rules about what you can/can’t sell – be it in a shop or through auctions:
    • You cannot sell items obtained through a kit
    • You cannot sell items obtained through a rank perk (such as fireworks from the rocket editor for VIP)
    • You cannot buy/sell Tokens to other players.
      We will be looking into allowing you to exchange your tokens for $$ on survival. However you will not be able to buy tokens for $$. 
    • You cannot sell any of the special items bought from the token shop
      This includes player skulls, spawners, mob eggs, and the exclusive items.

I hope you aren’t put off too much by these changes.


Charity Month

Posted on November 2, 2017 by admin

Our Charity Month is now over,
And over October you donated a total of $135 to our store. We’re going to put an extra $50 onto this so we will be donating a grand total of $185 to IJM UK! (Approx. £135 – which can provide Food clothing and a new home for someone rescued from slavery).

For more information on what IJM do, please visit their website: ijm.org or ijmuk.org

Thanks for all your support!